Per page: 15 30 50. Most vanilla arma vehicles are not configured for Vehicle in Vehicle transporting. 1 Video; 4 Little Extra Tips; Transport Helicopter Pilots. Towns slowly gain influence from the closest radio tower to raise support with whoever controls it, you can click on map info at the whiteboard at your base to see the current support levels. Create an internet game (MULTIPLAYER => SERVER BROWSER ==> HOST SERVER (INTERNET) => Map : Altis ; Mission : Zeus 4+1 Bootcamp or any other). 1. Arma 3 AI is simply on a whole new level, can't wait to see what Reforger and Arma 4 has to offer self. EeshSinGer • 3 yr. . Vehicle Unload. Also shows you how to have them then move, get out and do things after aligh. Does anyone know how to do this?Been making a mission involving vehicles in the back of a Blackfoot, but I don't really know what that particular waypoint does. Set driver to a different group from the squad. My solution was to delete the obstacles on a small stretch of beach so the LCVP's could pull right up to the shoreline and allow units to. Originally posted by ExtremeSurvival: No, it should only affect AI. Unload the cargo onto the ground, then move the vehicle further away from the arsenal, then chose the transfer option on the arsenal. Groups: Vehicle in Vehicle Transport Syntax Syntax: vehicle setVehicleCargo cargo Parameters: Description: Orders one or multiple units to get out from the vehicle (silently). The USS Liberty is a destroyer used by NATO's naval forces in ArmA 3. 1. The waypoints for that are still. I’m not sure if it’s just a glitch with the shoreline or boat but it’s just a. : transportPM) 3- If not alwready there, add a new text file in your mission's folder and name it "InitPlayerLocal. Fuel: Pair of Beige fuel canisters where the fast travel helicopter is in the FOB, these will refill your vehicle (s). Notes: Works for both AI and player entities. Transfer the loaded mag (under the gun icon in the inventory) to your personal inventory. The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands and a Planning Mode to give the player more control over his units. The_Amazing_Man777 • 9 mo. I have been using the same fast rope script with the player transport using insertion without any problems. AI unit gets back in - unless is under player command or combined with other sqf commands ( orderGetIn false, allowGetIn false or leaveVehicle) So far I've tried these, and the chopper just sits there. GET READY TO EXPLORE A FRESH TEMPERATE SUMMER ENVIRONMENT IDEALLY SUITED FOR COMBINED ARMS WARFARE. Groups: Vehicle in Vehicle Transport Syntax Syntax: vehicle enableVehicleCargo enable Parameters:. In Arma 3 v1. . One of the problems Arma 3 has is the occasional tendency for AI driven boat to not complete their waypoints enough to execute the waypoint instruction. Name it (car1 for example). Would someone kindly enlighten me on it?Tried everything, transport unload and get out waypoints dont work Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesSimply drag and drop your pdo mods to the Addons folder inside "ARMA 3" Folder and run the game. At the moment I HAVE NO USE for ARMA 3 at all. #1. DC2Dixon Mar 5, 2017 @ 7:31am. This mod adds some fairly-experimental walkable ships for use with the Walkable Moving Objects mod. And I have figured out how I create some simple victory or loss triggers. Not as a group with the helicopter. Same as commandGetOut with latter being shown via radio chat. Arma 3, Arma 2, Armed Assault and Arma: Cold War Assault all use a scripting language called SQF. enjin. Vurtual's Logistics Mods. Hope Mar 12, 2013 @ 7:09am. This is part of refuel cans and barrels addon there it will be added integrally with fuel cans and barrels, this is separation of one script for adding actions load/unload objects in vehicle (not only vehicles as it is now in clean arma), with this script you can load to cargo space other things like crates/boxes/barrels and rest of stuff what have ability to. Only problem we ran into was in multiplayer, seems if more than one player tried ti fastrope at same time one of us would just drop to the ground but if we waited till each of us got off the ropes all worked fine. So, I've managed the simple task of loading a unit into a helicopter, having it move to a designated unloading spot with Transport Unload, unit departing, and helicopter doing whatever waypoint I have setup next for it. This script system implements a simplified Rapid Dragon system, a pallet system to drop and launch cruise missiles from a transport plane, for Arma 3. Description: Force all units in the array to get in or out of their assigned vehicles. 4. Add an invisible helipad found in empty / objects (signs), place the helipad anywhere then simply create an unload or transport unload at the helipad and it will drop them off exactly on the invisible helipad. The AI will then calculate a. Assigned To. The majority of helicopters in ArmA 3 are able to slingload cargo underneath them. If you highlight your full team (or just the one AI driving) you can press 5 (could be 6 or 7 cant remember) to get an action list, all the actions the AI can perform (IE: disembark, refuel, rearm, switch seats) at that time will be there. DC2Dixon Mar 5, 2017 @ 7:31am. I recommend you have a distance from the LZ of at least 1 km as it is, in my experience, the best for AI Stuff like this now is easy peasy for me. Use Sync to sync Move orders to the Cycle waypoint to simulate patrols ( Like Move>Move>Move>Move around a base then Cycle --- Sync to first Move waypoint, you get the idea) - or to link triggers to various. "A functioning LCAC capable of carrying vehicles during an amphibious assault. Place a squad of units below the helicopter. " Place that Waypoint near the Waypoint for making the Helicopter land. e. Hi,. HEMTT Flatbed Question. Arma 3 - Eden Editor | Creating Amphibious Landing. ANDWhich means that the code in the On Activation field wont actually run as you might expect. Installation / Usage: Place markers on map from editor to identify waypoints for heli and infantry routes. This will show you how have an AI crew take off, fly waypoints and then land, taxi and shut down the aircraft after their mission. "Transport Service" Achievement Setup. Medical. We had one in arma 2, why not arma 3? a future type C-130, which can load tanks and such inside and carry troops (Maybe have two types, one for loading supplies and such, And one for troop transport) We all want to have it and you know it. The units will then proceed on foot to point B. I've used unit capture to have helicopters fly in and land for 10 seconds and take off afterwards. Hello. You can also do this while on the map to click a position. A few of them have support added in this mod, but not all of them. Can I fly helicopters? Yes you can, in version 0. 2 Transport Vehicles 3 Cargo Space Vehicle Sorting Vehicle in Vehicle Transport functionality was added in Arma 3 Apex expansion. The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands and a Planning Mode to give the player more control over his units. Implementing radio commands and dynamic extra. Originally posted by GRU:Dunno, my guess would be have AI pilots use a "get out" or "transport unload" waypoint and make sure all the crew onboard have parachutes. 3. Learn how to load vehicles onto other vehicles in Arma 3_____Our current modlist can be found he. Arma 3. Now we need to tell the transport to hold only until the player gets in. Either_Problem2606 • 9 mo. . Resupply Crates may be dropped from Aircraft, loaded and unloaded into various kinds of Vehicles, or placed automatically by the Mission Designer or Game Master. Support Me. . I can unload the troops just fine with TRANSPORT UNLOAD waypoint on the blackfish, but if I assign a MOVE waypoint to a nearby location and set the trigger on TRANSPORT UNLOAD, they seem to start running towards the move waypoint first without ever loading into the Blackfish. Vurtual's Logistics Mods. This achievement requires at least 2 people (1 Zeus and 1 player). Best. Arma 3 > General Discussions > Topic Details. This video will show you how to have AI units board a vehicle using waypoints. You as a player are automatically kick out by the task but the AI arent. Seem the ARMA 3 vanilla units get out and fight, just not any units where there are soldiers ontop and able to fire from the vehicle #3. . Killing enemies and completing supply missions will raise support for a moderate amount of time but it will eventually flip. Friendly transport chopper to fly you in and extract when completed (but there is a chopper and car you can control should you wish). In the waypoint activation of the helicopter where you want them to drop type this. さて、今回は主にウェイポイント”transport unload”で解説していきたいと思います。 ArmAシリーズのヘリコプターの特徴として、オブジェクトのヘリパッドへの着陸が最優先されます。How do i make a singleplayer mission when the AI are the worst. The command resets last time unit had reacted to an enemy as well as forcing orderGetIn false if canUnloadInCombat is permitted by config. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Simple Armbands. If you have more antistasi related questions the best place to ask is our official website a3antistasi. I am new to the ARMA 3 Eden Editor. - give 'truck1' all the MOVE- waypoints you want. Woll Nov 29, 2016 @ 5:36am. In a comment from the last video YoSneeze has asked. 3. mod) and mission creation. Remove half of your mods and test. armaPlace an invisible helipad and then plop down a "transport unload" waypoint directly onto the helipad so that the waypoint gets attached to it. , Sentry, Fire Team, Weapon Team, tank. DrPastah Posted on Dec 22, 2015 - 14:19 (UTC) createVehicleCrew does not work with Transport Unload waypoints for helicopters. You can check single core performance benchmark score of your server’s. In this video I show you how to set up way points that cycle. I maybe found the issue here : After landing, the helicopter goes to "LOAD" waypoint and. I've made a beach landing scenario where multiple boats drive up to "transport unload" waypoints linked to "get out" waypoints for the squads they are carrying. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Verify your game files via Steam. Never save game when other action is in progress! - Action can be: Keystone is talking to you via phone. There. C-130/Transport Plane. AND Which means that the code in the On Activation field wont actually run as you might expect. ⓘ. Thanks in advance! Showing 1 - 2 of 2 comments. Place an AI helicopter with waypoint (transport unload) and a landing pad. If problem persists, remove half again. . I'm really enjoying the dev on Tanoa, especially the new gear and transport capabilities. Once they spotted me (somehow, I dunno, it was. Use a second vehicle to tow the first one through a radio tower. They’ll follow you in V-formation, for the most part. As of Arma 3 v1. Place a helicopter, give the helicopter a way point of "Transport Unload" at the designated area, put it on "careless" so if it takes fire it will continue to land, not enter a SAD pattern. . When pressing "V" to make soldiers unload from a landed helicopter, the helo will take off as the infantry unloads (and then half of the squad falls out of the helo). On a dedicated server, this waypoint does not work if the commander of the group being transported in the back of the vehicle is human. Resources. On a dedicated server, this waypoint does not work if the commander of the group being transported in the back of the vehicle is human. Place on the Helicopter Position an Trigger and put this in them: Trigger1: Activation: Everyone. Then when it's time to go give them their fuel back. I think that option is in eden if you have 3den enhanced and/or ZEN. cbfirefighter Jun 8, 2019 @ 8:57pm. But after two session about 6 hours each, atlest one of my ai squadmates gets stuck in a. Description. Commands related to Arma 3: Vehicle in Vehicle Transport. Shoot patients a few times in the Limbs or Torso to get a more realistic case. - Custom mature voice acting and dialogue. Transport Unload. Arma 3's basic controls are a lot like other 1st person shooters. UNIT: Main Branch. I've been looking at the documentation, but I'm once again unclear on the syntax needed for dropping cargo from a waypoint. Description: Force all units in the array to get in or out of their assigned vehicles. If you are talking about the editor and want them to eject from current vehicle (boat, land transport or air transport doesn't matter) make a waypoint that says Unload. I. The script will execute. Nah im sure its for ai units but okay thanks. Place helipads, invisible or otherwise, ('H' in the editor) and in the Waypoints, put "unit land landpoint" So it may be something like "heli land helipad". 1. 70, if you add a MOVE waypoint very soon after a LOITER. Date Posted: Mar 24, 2019 @ 6:45am. Not sure though. Log In / Sign Up; Advertise on RedditOn other hand, if you play Antistasi accurately enough (avoid spending HR resources, bring back your civilian cars etc. No scripting or Arma knowledge needed. I know that BI is lazy but why the hell is NATO the only one wich has a flatbed truck and why the fffff can we unload stuff but cant load stuff on the HEMTT?! I know there is probbably already a mod for this but. Right click LOAD waypoint and Set Waypoint Activation and connect to GET IN waypoint. Resolved I have a car with the doors locked to prevent entering it again, it contains squad A, who is a singular AI driver in the driver seat that won't participate in the mission apart. - Take on the role of a huey slick helicopter pilot during the vietnam war. This guide is going to quickly walk you through creating simple scenarios in Arma 3's editor. Subscribe to downloadRe-Fortification Mod 40K. I unpacked the mission . Blaze12312. To unload double click on the waypoint marker you set and you can adjust their attitude, speed and what they do when they get there from a little box that pops up. So here is the list of logical approach to the game itself: 1. this mod adds a variant of the LAAT/c from legion and and of the ATTE from 3as. Synch the trigger to make them. This article is a Stub. Do this by dragging it over the vehicle's icon in the editor and letting it snap. They can be moved by hand from one position to another. there is also a youtube video, showing in detail, how to set up the carrier and it's modules so it will function properly in game. Authored By. Set a second waypoint a little further in front, and make sure to set that waypoints instructions for speed etc. It can carry troops, equipment and a helicopter on. . A small transport mod dedicated to the UAZ technology, namely the model range of the UAZ-3163 Patriot. Heli-WP: 1. B00tsy added a comment. g. On a dedicated server, this waypoint does not work if the commander of the group being transported in the back of the vehicle is human.